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The Wrecked Isle, a game made by Calve Cowdry, Falmouth, Cornwall, UK. 

The Development Story

As a student at Falmouth University, I embarked on my second and final solo project, The Wrecked Isle. This endeavor was a significant milestone in my development journey as it allowed me to take on complete responsibility for all aspects of the project. From fleshing out the story script to creating blockouts of levels and implementing the technical programming, I delved into the world of game development headfirst.

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The initial phase of the project involved crafting the story script. I dedicated time to developing a captivating narrative that would engage players and provide an immersive experience. I focused on building a rich lore around The Wrecked Isle, weaving together compelling characters and intricate plotlines.

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After solidifying the story, I transitioned into the level design phase. Using my creative instincts, I created blockouts of the game's environments, carefully mapping out the layout and flow of each level. This process allowed me to visualize the player's progression through the game and make necessary adjustments to ensure an enjoyable gameplay experience.

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With the foundations laid, I delved into the technical aspects of development. I leveraged my programming skills to create a robust backend system using data tables. This allowed me to efficiently manage and organize game data, ensuring seamless integration with the gameplay mechanics and player interactions.

To bring The Wrecked Isle to life, I harnessed the power of Unreal Engine's blueprinting system. Utilizing this intuitive visual scripting tool, I transformed my ideas into reality. From character behaviors and environmental interactions to implementing gameplay mechanics and user interfaces, I meticulously crafted each element, paying attention to detail and player experience.

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Throughout the development process, I discovered the importance of enjoying the project I was working on. The Wrecked Isle became more than just a learning experience; it became a labor of love. I relished every moment spent refining the story, designing levels, and implementing gameplay features. This newfound perspective taught me that when I have fun with my work, it not only enhances the end result but also fuels my motivation and creativity.

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Furthermore, my experience with The Wrecked Isle expanded my programming knowledge and deepened my understanding of Unreal Engine's Blueprinting system. I faced challenges head-on, tackling complex coding tasks, and refining my problem-solving skills. As I encountered obstacles, I sought out resources, engaged in online communities, and collaborated with fellow developers to find innovative solutions.

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In the end, The Wrecked Isle stood as a testament to my growth and dedication as a solo game developer. It showcased my ability to tackle a project from inception to completion, refining both technical skills and creative vision. The lessons learned, from embracing the joy of development to expanding my programming expertise, will undoubtedly shape my future projects and solidify my passion for game development.

The Work

Solo project 

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  • Wrote and fleshed out the story. 

  • Wrote & Developed detailed character dialogue lines that give lore to the world, as well as act as a tutorial for the player. 

  • Created data tables and utilised blueprints for programming. (Unreal Engine 5) 

  • Created and iterated on an open-map environment for the player to explore. 

  • Worked on animation state machines.  

    Created various features in the game


    Combat System
    Crafting System

    Dialogue System
    Health and Mana System
    Level-Up with Progression

    Magic Skills
    Quest System
    Save and Load System

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