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Lone Sol, a student game made by [NAME_HERE].Games at Falmouth University, Falmouth, Cornwall, UK. 

The Development Story

"Lone Sol" was the culmination of my time at Falmouth University, serving as my final project. As the Lead Writer and Lead Designer, I embarked on a journey to create a captivating gaming experience that would leave a lasting impact on players.
 

The development process began with fleshing out the story script, crafting a narrative that would immerse players in a unique and compelling world. I delved deep into character development, plot arcs, and thematic elements, ensuring that the story would resonate with players on an emotional level. It was important to me that the narrative not only entertained but also provoked thought and reflection.
 

Once the story script was solidified, I transitioned into the next phase of development, which involved creating blockouts of levels. This process allowed me to visualize the gameplay mechanics and structure the environments accordingly. I carefully designed each level to provide engaging challenges while seamlessly integrating with the overarching narrative.
 

Throughout the development journey, one of the most valuable lessons I learned was the importance of establishing a deep connection with the artists on my team. Collaboration with the art department was crucial in bringing the game's stunning environments to life. Through open and constant communication, we worked together to ensure that the visuals seamlessly blended with the narrative, enhancing the overall player experience.
 

Another significant lesson I gained during the development of "Lone Sol" was the art of tying in world lore to the game's narrative. I understood the importance of creating a cohesive and immersive universe that would captivate players from the moment they entered the game. By carefully weaving the world's lore into the storyline, I created a sense of depth and intrigue that compelled players to explore and uncover the secrets of the game's universe.
 

As the development progressed, challenges emerged, ranging from technical constraints to time management. However, the passion and determination of the entire team kept us moving forward, overcoming obstacles and pushing the boundaries of what we could achieve.
 

In the end, "Lone Sol" became a testament to the power of collaboration, storytelling, and immersive environments. The game resonated with players, offering them an unforgettable journey through a captivating world. My role as Lead Writer and Lead Designer allowed me to not only showcase my skills but also taught me valuable lessons about the importance of teamwork, artistic collaboration, and the seamless integration of narrative and gameplay.
 

"Lone Sol" remains a cherished milestone in my career, representing the culmination of my university education and a testament to the passion and dedication poured into every aspect of its development.

The Work

Narrative Designer, Lead Level Design & Lead Writer

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  • Wrote the story as the Lead Writer and liased with the producer on the story direction. 

  • Wrote & Developed detailed documents, including backstories, world lore and the motivations that influenced in-game dialogue and interactions.

  • Recorded and implemented dialogue lines, soundbytes and ambience with subtitles. (Implemented with Unreal Engine 5) 

  • Worked with the Lead Artist to ensure the environments were both beautiful and mirrored the narrative. 

  • Created various level blockouts for the game. 

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